Dialogue and Chests - Devlog #3
Kingdoms » Devlog
Hello, traveler!
Today, I have some cool updates to show you!
As you can see in the video, I've made some good progress. Now, we actually have a working inventory and storage system.
Inventory
I had many ideas about how the drop would work. My initial idea was the item lying on the floor, and the player could pick it up. In the end, I decided to group the items and make a trade interface.
Dialogue
The dialogue system is inspired by Disco Elysium. It's simple, it works, and I really like it. It makes possible to have a history of the full dialogue, which would be a pain in the ass to program it. It also includes options, which will influence your reputation and relationship with the npc.
Kingdoms
| Status | In development |
| Author | tatsuodev |
| Genre | Role Playing |
| Tags | Indie, Open World, Singleplayer |
More posts
- New Interfaces - Devlog #29 days ago
- Page posted - Devlog #112 days ago
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